Senior
interface designer,
working between
systems and craft.

I'm Taehoon — eight years shipping the parts of software that don't call attention to themselves. This is a working index of selected pieces.

Approach

I design like a printer sets type — patiently, in columns, until the rhythm of the page is louder than any single element on it. The best UI move I make each week is usually a shift-delete.

I work between product systems and craft — writing tokens that engineers use, and setting type that editors respect. Every commission starts with the same two questions: what does the reader need to feel, and what can we take away first?

Principles
  1. 01

    No confetti.

    Products don't need to congratulate the user for existing. Quiet feedback ages better than loud.
  2. 02

    Type is the layout.

    Before I pick a grid, I pick a typeface. Everything else is what the type asks for.
  3. 03

    Systems, not screens.

    I ship a set of intentions to engineering, not a stack of frames. Tokens over pixels.
  4. 04

    A page is a room.

    The reader should be able to close their eyes and still know where the door is.
  5. 05

    Motion means something.

    If a transition doesn't answer a question the user was already asking, it's decoration.
  6. 06

    Delete before decorate.

    The best move most weeks is a shift-delete. The second best is a smaller type size.
Contact

Let's make
something quiet.

I take on one or two commissions a quarter. Best fit: teams shipping something ambitious but tired of loud interfaces. Attach a screenshot of the problem — I'll reply within a working week.